Warhammer Quest: Darkwater

Warhammer Quest: Darkwater

Warhammer Quest: Darkwater

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Warhammer Quest: Darkwater

Cooperative Game - Adventure Game - Dice Game - Solo Mode/Game

Recommendations:

Players: 1-4
Age: 12+
Duration: 45min

It’s time to take up your sword, unite with your friends, and battle against the foul forces of Nurgle, the Plague God, in Warhammer Quest: Darkwater, an all new co-operative dungeon crawler for one to four players set in the Mortal Realms.

Deep within the verdant wilds of Ghyran something evil is festering – the Daemon Prince Gelgus Pust, the Prince of Sores, has laid claim to the ruins of the Jade Abbey, within which lies the source of the Everspring – a bounteous well of life energy linked to Alarielle the Everqueen herself. Only a diverse band of heroes have skills and determination to journey into the labyrinth of the Jade Abbey and stop the corruption.

A thrilling cooperative dungeon-crawler for one to four players set within the Age of Sigmar, Warhammer Quest: Darkwater is a brand new boxed game designed to be replayable over and over. You’ll pick a hero, open the 38-page lay-flat map book to match your chosen scenario, and use miniatures, cards, and dice to battle for the fate of the Everspring.

This new Warhammer Quest game is quick to learn and easy to play, perfect for game night with your friends and family. Simply pick your heroes and jump into a 30-minute skirmish against the disgusting followers of Nurgle – a perfect bite-sized chunk of gaming for tempting friends into another session, and another, and… hey, why not play a whole campaign? If you want something meatier, you can play through the whole story in about 10-14 hours over multiple days – or one marathon session, if you bring plenty of snacks.

These campaigns are thrilling three-act adventures through the infested ruins of the Jade Abbey, where you’ll play through multiple scenarios, unlock new heroes and rewards, and eventually test yourselves against the loathsome might of Gelgus Pust. Victory isn’t certain, but you shouldn’t let loss put you off! Campaigns are designed to be replayed, and because you only use a portion of the cards on offer each time, every playthrough will be a unique combination of heroes played, encounters fought, events overcome, and rewards looted.

This set includes:

Every player has 12 hidden cards (3x4). Two are turned face up. On your turn, you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. The round ends when one player has only open cards. (equal turns). All cards will be revealed. Add the numbers of the card for scoring. The game ends after one player has 100 or more points. Whoever has the lowest number wins.

Special rule: Whenever one column of 3 cards all have the same value, they will be discarded and no longer scored.

This set includes:

Miniatures

49x push-fit plastic miniatures, including:
– 7x hero miniatures, and 1x companion, cast in khaki plastic: Edmark Valoran, Bren Tylis, Inara Sion, Drolf Ironhead, Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper
– 4x villain miniatures: Gelgus Pust, Belga the Cystwitch, Mulgoth the Cleaver, and Shaman Foulhoof
– 33x enemy miniatures: 2x Cankerborn, 3x Blight Templars, 6x Mire Kelpies, 8x Pestigors, and 14x Pox-Wretches
– 2x treasure tokens
– 2x living rot tokens

Books
– 1x 36-page softback rulebook
– 1x 38-page hardback map book

Gaming Content
– 341x cards
– 1x double-sided quick start guide
– 61x tokens, counters, and markers
– 14x dice, including enemy action dice

This kit comprises 211 plastic components, 1x Citadel 60mm Oval Hex Hole Base, 1x Citadel 50mm Round Hex Hole Base, 3x Citadel 28.5mm Round Hex Hole Bases, 8x Citadel 40mm Round Hex Hole Bases, 11x Citadel 32mm Round Hex Hole Bases, and 25x Citadel 25mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue and are supplied unpainted.