Heroes of Might & Magic III: Stronghold Expansion
Strategy Game - Cooperative Game - Solo Game - Dice Game
Expansion to Heroes of Might & Magic III: The Board Game
Recommendations:
Players: 1-4
Age: 14+
Duration: 120 min
Expansion to Heroes of Might & Magic III: The Board Game
Players: 1-4
Age: 14+
Duration: 120 min
Brings units from the Stronghold faction and adds the underground.
The harsh lands of Krewlod are filled with barbarians craving for victorious tales to echo through time. Two of them, Crag Hack and Yog, join forces to vanquish necromancers from troubled Erathia.
Lead the fierce barbarian clans to victory! Explore subterranean zones accessible only through special gates, and harness the power of Spell Scrolls, unique combat tools that don’t count toward hand or spell limits.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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