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topKeep The Heroes Out
Keep The Heroes Out
Regular Price 649,00 krHurry! Only3units left in stock!Keep The Heroes Out
Solo Game/Mode - Cooperative Game
Recommendations:
Players: 1-4
Age: 14+
Duration: 40 minAn asymmetric, cooperative dungeon defense game where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.
In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck.
Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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