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Agemonia (EN)
Agemonia (EN)
Regular Price 1.899,00 krHurry! Only0units left in stock!Agemonia (EN)
Cooperative Game - Solo Game - Strategy Game
Recommendation:
Players: 1-4
Age: 14+
Duration: 60-120 minAgemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?
Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!
Gameplay
As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key.Combat
Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee, ranged or magic. Melee and ranged attacks require a weapon to perform, and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might, Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded, gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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